How to Write a Murder Mystery Party

Start with the setting. It’s the easiest part for the game designer and the most important part for the people who want to play, which makes it the right place to begin. Then write the culprit, then build the characters around them, and pick your structure last.

I’m doing this right now. The mystery is written and the first public playtest is next week at an independent bookstore in Highland Park, Illinois. What follows is the order I actually worked in.

Start withThe setting, always
Write firstThe culprit’s plot and motivation
Player countPick an exact number and write for it, then adapt
CluesAt least as many as you have players
Character sheets needSecrets to hide, things to reveal, guidance on how to play, connections to others
Simplest structureRounds, with clues and reveals that trigger each other
CostFree, apart from paper and ink
Writing a murder mystery party, in the order the work actually happens.

Start with the setting

The setting is the easiest part for the game designer and the most important part for the people who want to play. I’ve said this before about buying a murder mystery party kit, and it’s just as true when you’re writing one. It’s what gets people excited before they arrive.

I started by playing with the idea of a larp set in the world of a cozy holiday romance movie. That changed as I wrote. I landed on the setting of a cozy hotel in autumn, and the mystery would be a financial crime instead of a murder.

The crime doesn’t have to be a murder. Once the hotel was cozy, a body in the parlor was the wrong note, and a financial crime gave the players something to solve without making the evening grim.

Decide how many players you’re writing for

Pick an exact number and write for it.

With jubensha games, which are popular scripted larps in China, you need an exact number of players. In many old murder mystery boxed sets in the United States, the number of players varies based on how many people actually show up to the dinner party. Both approaches work, and they’re different jobs for the writer.

I’m testing my game with six players first. I want a specific number, but I’ll iterate for fewer or more players once I’m happy with how it plays for exactly six.

Write the culprit first

I wrote out the culprit’s plot and motivation first. Then I added more complex characters around the culprit.

You can’t distribute suspicion until you know what actually happened. I like logic games, so a spreadsheet worked well for figuring out who could have done it against who actually did do it. That’s the puzzle, right there. Plenty of people who could have, one who did.

Give everyone a clue, and give everyone a secret

Clues are important. Every character should be able to reveal something about the mystery, so you’ll need at least as many clues as you have players. Nobody should show up holding nothing.

In my favorite games, every player also has a secret of their own. Every character should help reveal some part of someone else’s secret, and every secret should have the possibility of being revealed by the end. That’s what keeps the table moving. If you’re the only one who can unlock what I’m hiding, we have a reason to talk.

A good murder mystery keeps everyone guessing all the way through the end. A great one never reveals all of its secrets.

Build the characters around the culprit

I fleshed out multiple drafts of the characters and adjusted clues and motivations as I went.

My favorite role-playing games use character connections and motivations as fundamentals. I didn’t want to do a big workshop at the start of the game, though workshops can be fun, so I built the character connections in as I wrote. Players arrive already knowing who they know and what they want from them.

Every character got three things: secrets they wanted to hide, things they wanted to reveal, and guidance on how to play. The guidance matters more than it sounds like it should. It’s what catches the player who has never done this before.

Four character booklets on a table, each cover reading The Elderflower Inn above a role: the Maintenance Lead, the Head of the Historical Society, the General Manager, and the Visiting Guest.
What those drafts turned into: a booklet per character, printed for the first playtest. The game has a title now, The Elderflower Inn.

Tell the killer they’re the killer

The killer should know they’re the killer.

If you expect players to invent any part of their character, this is vital information. You can’t play a guilty person convincingly if you don’t know you’re guilty, and you can’t decide what to hide if you don’t know what you did.

If you’re playing with people who all want to be surprised, that’s a different story, and you can keep it hidden. That’s the design behind a lot of the old boxed sets. But as a player I want to know if I’m the werewolf.

Pick your structure last

Structured murder mystery dinner parties sometimes have specific rounds where specific clues need to be shared before you can move to the next round. That’s effective. It’s just not what I wanted to do with this game.

If you’re building a murder mystery dinner party, the simplest option is to use rounds with clues and reveals that trigger each other. That’s what I did with my first murder mystery game back in college. It’s an easy structure to follow and it’s fun to play, too. If this is your first time writing one, that’s the structure I’d point you at.

My most recent game, which doesn’t have a title yet, is more freeform. My next playtest will tell me how effective that is.

Writing your own is the free option

If you came here looking for a free murder mystery party, this is it. Paper and ink, and the time you spend writing.

Buying a kit costs money and saves you the design work. Writing your own costs you the design work and saves you the money. Which side of that trade you want depends on whether you’d enjoy the writing, because you’ll be doing a lot of it.

A fold-out Château de Villandry visitor brochure showing illustrated maps of the water garden, herb garden, and kitchen garden, open beside handwritten character pages.
Paper and ink, twenty years ago. Handwritten pages from the mystery I wrote in Tours, next to the château brochure that came home in the same box.

The draft isn’t the game

The game I’ve described here isn’t finished. It’s written, it’s about to meet six players in a bookstore, and some of it will break.

A long table set for a six-player parlor larp at Secret World Books: character booklets and a plate of cookies laid out, chairs pulled up, shelves of games and comics along the walls.
The bookstore in question: Secret World Books in Highland Park, set for six players, before any of them arrived.

Write yours, run it, and then be honest with yourself about which parts worked. Mine has a cozy hotel, an autumn, a financial crime, and no title yet.

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Frequently asked questions

How do you write a murder mystery party?

Start with the setting, because it's the easiest part for the designer and the most important part for the players. Then decide how many people you're writing for. Then write the culprit's plot and motivation first, and build the other characters around that. Structure comes last.

Where do you start when writing a murder mystery?

The setting. It's what players get excited about before the party, and it's the part that's easiest to get right. Once the setting is chosen, the characters and the crime follow from it.

How many clues does a murder mystery need?

At least as many as you have players. Every character should be able to reveal something about the mystery, so nobody arrives holding nothing. In the best games every player also has a secret of their own, and every character helps reveal some part of someone else's secret.

Should the killer know they're the killer?

Yes, in almost every case. If you expect players to invent any part of their character, they need to know. The exception is a group where everyone wants to be surprised, in which case you can keep it hidden.

How many players should you write a murder mystery for?

Pick an exact number and write for it. Jubensha games, the scripted larps popular in China, require an exact count. Many old American boxed sets flex based on who shows up. Writing for a specific number first, then adapting for more or fewer players, is the easier path.

Should you write the killer first?

Yes. Write the culprit's plot and motivation first, then add more complex characters around the culprit. A spreadsheet helps for working out who could have done it against who actually did do it.

How do you structure a murder mystery party game?

The simplest option is rounds, with clues and reveals that trigger each other. It's an easy structure to follow and it's fun to play. Freeform play, with no round structure, is the other option, and it depends more on the players.

What should each character sheet include?

Secrets they want to hide, things they want to reveal, and guidance on how to play. Connections to the other characters and personal motivations are the fundamentals, because they give players reasons to talk to each other.

Does a murder mystery have to involve a murder?

No. The crime can be anything the players want to solve. A financial crime works, and it opens up settings that a murder would make grim.

Is writing your own murder mystery party cheaper than buying a kit?

It's free, apart from paper and ink. It also costs time. Buying a kit costs money and saves you the design work. Writing your own costs you the design work and saves you the money.

Jim Markus

Jim Markus

Jim makes games and events that invite people to embrace a shared fiction.